Game Dev × Full-Stack × VR / XR

GalAfik

Senior Software Engineer · Cary, NC

8+ years engineering software that people play, use, and rely on — from Steam-shipped games and VR military training simulations to Smithsonian museum systems and global banking infrastructure. Founder of Mythos Interactive. Unity Certified Professional. Programming since 2008.

▶ Hire Me ↓ Resume
17+
Years Programming
15+
Games Shipped
4
VR Simulations
8+
Certifications
Who I Am

The Full Picture

Engineer, game-maker, problem solver.

I have been writing code since 2008, turned professional in 2016, and have not stopped shipping since. My background spans game engines, enterprise Java, VR/XR simulations, database systems, and front-end web — giving me the ability to move fluently across the full stack.

As founder of Mythos Interactive, I have led a team of 6 through complete game development cycles and published a collection of 9 original titles on Steam. By day I have built VR training simulations for military and healthcare clients, Smithsonian museum installations, and financial systems at Deutsche Bank.

I hold a B.Sc. in Information Systems from UMBC and have accumulated 8+ industry certifications including Unity Certified Professional, AWS Cloud Practitioner, and Azure Fundamentals.

Unity Certified Professional
Unity Certified Associate
AWS Cloud Practitioner
Azure Fundamentals
C++ Certified Associate
Oracle Java SE 7 OCA
Google AI Essentials
CompTIA A+ Core 1
🎮
Game Development
Unity · Unreal Engine · Gameplay · VR/XR · Steam
🌐
Web / Full-Stack
Java · Angular · Spring Boot · MySQL · REST APIs
🧥
VR / XR Simulations
Meta Quest · OpenXR · SteamVR · MetaXR · UE5
🗃
Data & Cloud
PostgreSQL · Oracle PL/SQL · AWS · Azure · ETL
Systems & DevOps
C++ · Docker · Jenkins · Git · Nginx · Linux
Expertise

What I Build

Gameplay Systems

Combat mechanics, AI behavior trees, character systems, navigation, and state machines from concept to shipped product.

State MachinesAI / BTCharacter Systems
🧥
VR / XR Development

4 shipped VR/MR training simulations for military, healthcare, and commercial clients on Meta Quest 2/Pro/3 and SteamVR using OpenXR and MetaXR standards.

OpenXRMetaXRSteamVR
🔧
Performance Optimization

Doubled VR framerate from 45 to 90 FPS through Unreal Insights profiling and targeted refactoring. Expert in LOD, draw calls, and shader optimization.

Unreal InsightsUnity ProfilerLOD
🛠
Editor Tooling & Plugins

Custom Unity editor extensions, a Unity plugin integrating OpenAI API for dynamic NPC dialogue, and streamlined artist workflow tools.

Unity EditorOpenAI APIPipeline
🎨
UI/UX for Games

Full UI/UX design and implementation across 12+ titles including accessibility-focused VR interaction patterns, prototyping, and usability testing.

FigmaUnity UIVR UX
🔊
Audio & MetaSounds

Full audio integration including MetaSound in Unreal, spatial audio for VR, voice acting on multiple titles, and knowledge-sharing sessions for cross-functional teams.

MetaSoundSpatial AudioVoice Acting
7+ Years · Certified Professional & Associate
Gameplay & Architecture97%
Editor Tooling & Plugins92%
URP / HDRP Rendering88%
DOTS / ECS80%
UE4 / UE5 / UDK · C++ & Blueprints
Blueprints & C++ Gameplay93%
VR / XR (OpenXR / MetaXR)90%
Performance & Profiling88%
Gameplay Framework / GAS82%
Java / Spring Boot

7 years of Java 7/8 professional experience including RESTful APIs, Spring Boot microservices, Maven builds, and enterprise backend architecture.

Java 7/8Spring BootMavenREST
🌐
Front-End Web

HTML5, CSS3/SASS, Angular, AngularJS, jQuery, Bootstrap, TypeScript — production UI/UX across museum, banking, and game analytics platforms.

AngularTypeScriptHTML5/CSS3
🗃
Databases

MySQL, Oracle PL/SQL, PostgreSQL, MongoDB. Designed and maintained a NoSQL system managing 5M+ Smithsonian artifact records. SSIS and ETL pipelines.

PostgreSQLOracle PL/SQLMongoDBSSIS/ETL
Cloud & Infrastructure

AWS (EC2, S3, Lambda) — certified Cloud Practitioner. Azure IaaS/PaaS — certified Azure Fundamentals. Docker, nginx, Linux/Unix administration.

AWSAzureDockernginx
🔒
Security & DevOps

Technical Information Security Officer at Deutsche Bank. OAuth, SSL/TLS, firewall configuration, Jenkins CI/CD. Scrum Master across global teams.

OAuthSSL/TLSJenkinsScrum Master
🧪
Testing & QA

TDD practitioner using JUnit and PyTest. Led QA processes on multi-platform VR titles. Automated testing pipelines integrated into CI/CD workflows.

JUnitPyTestTDDQA Automation
Java · Angular · Spring Boot · PostgreSQL · AWS
Java / Spring Boot95%
Angular / TypeScript85%
SQL / Database Design88%
AWS / Azure Cloud80%
REST APIs / Microservices90%
Docker / DevOps82%
Mythos Interactive

Watch the Trailer

9 Games. One Studio.

This official compilation trailer showcases the full range of titles released under Mythos Interactive — from first-person shooters and real-time strategy to puzzle games and narrative experiences. Every line of code, every level, every voice-acted line: built by Gal Afik.

Mythos Interactive

My Games

Mythos Interactive
Founder & Gameplay Engineer · Est. 2019 · Editor's Choice — Simmer.io · 15 titles on itch.io
Sword vs SquashUnity · 3DPirate Jam 16
Action / Arcade
Sword vs Squash

Soar through a medieval village as a mysteriously animated sword with a grudge against magical pumpkins. Built solo in under 4 days for Pirate Software Game Jam 16 — physics-driven flight, double-jump combat, and a hidden secret in the icy mountains.

To The LastUnreal Engine · FPSGMTK Jam 2022
First-Person Shooter
To The Last

Fight demonic hordes as the Diceslinger — a fearsome cowboy whose dice are both ammo and health. Built in Unreal Engine in 48 hours for GMTK Game Jam 2022, with a full quality-of-life update post-jam.

25 VikingsUnity · Top-DownLudum Dare 50
Action / Real-Time Strategy
25 Vikings

Command a clan of Vikings captured by the hordes of Helheim in this top-down survival RTS made in 72 hours for Ludum Dare 50. Post-jam update adds auto-upgrade and a lightning smite ability.

Internal MedicineUnity · Cross-Platform
Action / Narrative
Internal Medicine

Play as a young doctor juggling patient care and mental health under pressure. Extra Credits Game Jam 2020 submission released on Windows, Mac, Linux, and HTML5. Earned a perfect 5-star rating on itch.io.

The Deviant DetectiveUnity · Puzzle
Puzzle / Adventure
The Case of the Deviant Detective

Uncle Frankie needs a job done. A quirky noir-flavored mystery puzzle game playable in the browser — voice acted, written, designed, and developed entirely by Gal Afik.

Runaway RobotUnity · PuzzleGMTK 2020
Puzzle
Runaway Robot

Help little robots find their way in the world. A browser puzzle game built for GMTK Game Jam 2020 with classic jam-style level design and a charming robot aesthetic.

Hefty HeightsUnity · BrowserGMTK 2024
Puzzle / Strategy
Hefty Heights

Test your stacking skills and precision as you carefully balance everyday objects to hit the perfect weight. Every move counts in this thrilling challenge of balance and strategy. Built for GMTK Game Jam 2024.

The World That Lies BelowUnity · Educational
Educational / Simulation
The World That Lies Below

Come spend some time with the juvenile green sea turtle. An educational experience exploring ocean life and the challenges faced by sea turtles in their natural habitat.

Harold's Harrowing HeroicsUnreal · ActionEpic MegaJam 2021
Action / Platformer
Harold's Harrowing Heroics

Slime slashing, heroic dashing, and harrowing hair gel!? A collaborative action game built for the 2021 Epic MegaJam with Plus2Studios. Dodge, dash, and slash through chaotic enemies as the unlikely hero Harold.

Terminal ChargeUnity · Mobile
Arcade / Runner
Terminal Charge

Get to your gate before you miss your flight, but make sure to keep your phone charged or you won't make it! A frantic airport dash where time, battery life, and your gate number are all working against you.

Kinoko DashUnity · Browser
Action / Casual
Kinoko Dash

A short, fast-paced casual game about clicking and dashing around while chopping angry mushroom enemies into tiny bits. Keep enemies at a distance while timing your clicks just right to execute a SUPER DASH!

Prepare to Re-Pair!Unity · Puzzle
Puzzle / Action
Prepare to Re-Pair!

Bring these two magnet buddies back together before loneliness overwhelms them. A charming and hectic puzzle action game where you guide cute robot friends through increasingly tricky obstacles to reunite them.

Unnamed Chicken GameUnity
Action / Arcade
Unnamed Chicken Game

A scrappy jam game starring a very determined chicken. What it lacks in a name it makes up for in chaotic energy. Sometimes the best games come from the least expected premises.

Stars: TransmissionUnity
Narrative / Puzzle
Stars: Transmission

A narrative-driven experience centered around stars and the transmissions they carry across the cosmos. An atmospheric, story-focused jam game exploring themes of distance, communication, and connection.

IngenuityUnity
Puzzle / Strategy
Ingenuity

A puzzle and strategy game demanding creative thinking and clever problem-solving. Named after NASA's Mars helicopter, Ingenuity challenges players to engineer solutions under pressure.

🎮 Full Collection on Steam All Games on itch.io ↗
Portfolio

Professional Projects

🧥 VR / XR — Applied Research Associates
Military & Healthcare VR Simulations

Staff Serious Games Developer on 4 VR/MR training simulations for military, healthcare, and commercial clients. Led technical efforts on 2 Unreal Engine projects. Optimized performance from 45 to 90 FPS. Presented at ITSEC and ECGC conferences.

🌐 Web Platform — Smithsonian
eMammal — Wildlife Camera Trap Platform

Contributed to emammal.si.edu, a Smithsonian Institution camera-trap data platform used by wildlife researchers worldwide to catalog millions of animal images. Full-stack development using Java, Spring Boot, and database tooling.

⚙ Museum Systems — Smithsonian / Quotient
NMAAHC Interactive Exhibits & Digital Archive

Built interactive exhibit software and digital archiving infrastructure for the National Museum of African American History and Culture. NoSQL database system handling 5M+ artifact records (Drupal 7 + Spring Boot).

⚙ FinTech — Deutsche Bank
Internal Auditing & SSIS Pipeline Systems

Software Engineer and Scrum Master on Deutsche Bank's internal auditing infrastructure. SSIS pipelines for Oracle financial databases. Technical Information Security Officer. Organized global hackathon with 200+ participants, producing 2 production-shipped projects.

🌐 Dashboard — UNC Chapel Hill
OpenPark — Vehicle Occupancy Dashboard

Built a real-time vehicle occupancy and parking management dashboard for UNC Chapel Hill's Parking & Transportation department. Aggregates sensor data to give administrators live facility utilization across campus.

⚙ Game Dev Tool — Mythos Interactive
Unity OpenAI NPC Dialogue Plugin

Custom Unity plugin integrating OpenAI's API to generate dynamic, contextually-aware NPC dialogue at runtime. Designers define character personalities; AI handles infinite conversation variation without pre-scripting every branch.

Tech Stack

Languages & Tools

Java
7 Years · Enterprise
C#
Unity · .NET
C++
Unreal · Systems
Python
4 Years · Scripting
TypeScript
Angular · Web
JavaScript
jQuery · Angular
SQL
Oracle · PostgreSQL
PHP
Drupal · CMS
Career

Experience Timeline

Apr 2019 — Present
Founder & Gameplay Engineer
Mythos Interactive
  • Founded and operate a 2D/3D game studio — 9 titles released on Steam as the Mythos Interactive Game Collection; received Editor's Choice on Simmer.io.
  • Led a team of 6 through full game development cycles using Agile methodology across Unity and Unreal Engine projects.
  • Handled all development, voice acting, level design, UI/UX, audio integration, and post-release marketing campaigns.
  • Developed a Unity plugin integrating OpenAI's API for dynamic, AI-generated NPC dialogue at runtime.
  • Built custom editor tooling in Unity and Unreal Engine to streamline artist and designer workflows.
Nov 2020 — Jul 2024
Staff Serious Games Developer
Applied Research Associates
  • Developed 4 VR/MR training simulations for Meta Quest 2/Pro/3 and SteamVR for military, healthcare, and commercial clients using OpenXR/MetaXR.
  • Led technical efforts on 2 Unreal Engine projects in Blueprints and native C++; optimized VR performance from 45 to 90 FPS using Unreal Insights.
  • Designed and implemented accessible VR UI/UX systems through iterative prototyping and usability testing.
  • Led peer code reviews, MetaSound knowledge-sharing sessions, and mentored a 14-member cross-functional team (4 artists, 1 designer, 7 engineers, 2 QA).
  • Facilitated client meetings, product demos, and presented at ITSEC and ECGC industry conferences.
Feb 2019 — Nov 2020
Software Engineer
Deutsche Bank
  • Developed and maintained SQL Server Integration Services for financial Oracle databases using PL/SQL.
  • Served as Scrum Master, leading sprint rituals and facilitating cross-timezone Agile coordination for a global team across 4 time zones.
  • Established security protocols and compliance measures as Technical Information Security Officer.
  • Organized and led a global hackathon with 200+ participants; 2 resulting projects were implemented in production.
May 2016 — May 2018
Associate Developer
Quotient, Inc.
  • Built a NoSQL database management system for the Smithsonian Institution handling 5M+ artifact records using Drupal 7 and Spring Boot.
  • Architected RESTful APIs supporting concurrent multi-client access with multi-threaded request handling and messaging queues.
  • Built interactive exhibit software and digital archiving systems for the NMAAHC (National Museum of African American History and Culture).
  • Created a configurable CMS enabling multimedia content management for non-technical museum staff.
Sep 2010 — May 2016
B.Sc. Information Systems
University of Maryland, Baltimore County (UMBC)
  • Degree in Information Systems with focus on software engineering, database systems, and systems architecture.
  • Programming independently since 2008 — 8 years of personal projects and game development prior to professional entry.
Reach Out

Let's Work

Ready to build something remarkable?

Open to senior and lead roles in game development, VR/XR, or full-stack engineering — especially where deep technical skill and creative vision intersect. Available for full-time positions, contract work, and consulting engagements.

Let's build something nobody else could.

gal.p.afik@gmail.com
Game Dev VR / XR Full-Stack Lead / Senior Contract