Senior Software Engineer · Cary, NC
8+ years engineering software that people play, use, and rely on — from Steam-shipped games and VR military training simulations to Smithsonian museum systems and global banking infrastructure. Founder of Mythos Interactive. Unity Certified Professional. Programming since 2008.
I have been writing code since 2008, turned professional in 2016, and have not stopped shipping since. My background spans game engines, enterprise Java, VR/XR simulations, database systems, and front-end web — giving me the ability to move fluently across the full stack.
As founder of Mythos Interactive, I have led a team of 6 through complete game development cycles and published a collection of 9 original titles on Steam. By day I have built VR training simulations for military and healthcare clients, Smithsonian museum installations, and financial systems at Deutsche Bank.
I hold a B.Sc. in Information Systems from UMBC and have accumulated 8+ industry certifications including Unity Certified Professional, AWS Cloud Practitioner, and Azure Fundamentals.
Combat mechanics, AI behavior trees, character systems, navigation, and state machines from concept to shipped product.
4 shipped VR/MR training simulations for military, healthcare, and commercial clients on Meta Quest 2/Pro/3 and SteamVR using OpenXR and MetaXR standards.
Doubled VR framerate from 45 to 90 FPS through Unreal Insights profiling and targeted refactoring. Expert in LOD, draw calls, and shader optimization.
Custom Unity editor extensions, a Unity plugin integrating OpenAI API for dynamic NPC dialogue, and streamlined artist workflow tools.
Full UI/UX design and implementation across 12+ titles including accessibility-focused VR interaction patterns, prototyping, and usability testing.
Full audio integration including MetaSound in Unreal, spatial audio for VR, voice acting on multiple titles, and knowledge-sharing sessions for cross-functional teams.
7 years of Java 7/8 professional experience including RESTful APIs, Spring Boot microservices, Maven builds, and enterprise backend architecture.
HTML5, CSS3/SASS, Angular, AngularJS, jQuery, Bootstrap, TypeScript — production UI/UX across museum, banking, and game analytics platforms.
MySQL, Oracle PL/SQL, PostgreSQL, MongoDB. Designed and maintained a NoSQL system managing 5M+ Smithsonian artifact records. SSIS and ETL pipelines.
AWS (EC2, S3, Lambda) — certified Cloud Practitioner. Azure IaaS/PaaS — certified Azure Fundamentals. Docker, nginx, Linux/Unix administration.
Technical Information Security Officer at Deutsche Bank. OAuth, SSL/TLS, firewall configuration, Jenkins CI/CD. Scrum Master across global teams.
TDD practitioner using JUnit and PyTest. Led QA processes on multi-platform VR titles. Automated testing pipelines integrated into CI/CD workflows.
This official compilation trailer showcases the full range of titles released under Mythos Interactive — from first-person shooters and real-time strategy to puzzle games and narrative experiences. Every line of code, every level, every voice-acted line: built by Gal Afik.
Unity · 3DPirate Jam 16
Soar through a medieval village as a mysteriously animated sword with a grudge against magical pumpkins. Built solo in under 4 days for Pirate Software Game Jam 16 — physics-driven flight, double-jump combat, and a hidden secret in the icy mountains.
Unreal Engine · FPSGMTK Jam 2022
Fight demonic hordes as the Diceslinger — a fearsome cowboy whose dice are both ammo and health. Built in Unreal Engine in 48 hours for GMTK Game Jam 2022, with a full quality-of-life update post-jam.
Unity · Top-DownLudum Dare 50
Command a clan of Vikings captured by the hordes of Helheim in this top-down survival RTS made in 72 hours for Ludum Dare 50. Post-jam update adds auto-upgrade and a lightning smite ability.
Unity · Cross-Platform
Play as a young doctor juggling patient care and mental health under pressure. Extra Credits Game Jam 2020 submission released on Windows, Mac, Linux, and HTML5. Earned a perfect 5-star rating on itch.io.
Unity · Puzzle
Uncle Frankie needs a job done. A quirky noir-flavored mystery puzzle game playable in the browser — voice acted, written, designed, and developed entirely by Gal Afik.
Unity · PuzzleGMTK 2020
Help little robots find their way in the world. A browser puzzle game built for GMTK Game Jam 2020 with classic jam-style level design and a charming robot aesthetic.
Unity · BrowserGMTK 2024
Test your stacking skills and precision as you carefully balance everyday objects to hit the perfect weight. Every move counts in this thrilling challenge of balance and strategy. Built for GMTK Game Jam 2024.
Unity · Educational
Come spend some time with the juvenile green sea turtle. An educational experience exploring ocean life and the challenges faced by sea turtles in their natural habitat.
Unreal · ActionEpic MegaJam 2021
Slime slashing, heroic dashing, and harrowing hair gel!? A collaborative action game built for the 2021 Epic MegaJam with Plus2Studios. Dodge, dash, and slash through chaotic enemies as the unlikely hero Harold.
Unity · Mobile
Get to your gate before you miss your flight, but make sure to keep your phone charged or you won't make it! A frantic airport dash where time, battery life, and your gate number are all working against you.
Unity · Browser
A short, fast-paced casual game about clicking and dashing around while chopping angry mushroom enemies into tiny bits. Keep enemies at a distance while timing your clicks just right to execute a SUPER DASH!
Unity · Puzzle
Bring these two magnet buddies back together before loneliness overwhelms them. A charming and hectic puzzle action game where you guide cute robot friends through increasingly tricky obstacles to reunite them.
Unity
A scrappy jam game starring a very determined chicken. What it lacks in a name it makes up for in chaotic energy. Sometimes the best games come from the least expected premises.
Unity
A narrative-driven experience centered around stars and the transmissions they carry across the cosmos. An atmospheric, story-focused jam game exploring themes of distance, communication, and connection.
Unity
A puzzle and strategy game demanding creative thinking and clever problem-solving. Named after NASA's Mars helicopter, Ingenuity challenges players to engineer solutions under pressure.
Staff Serious Games Developer on 4 VR/MR training simulations for military, healthcare, and commercial clients. Led technical efforts on 2 Unreal Engine projects. Optimized performance from 45 to 90 FPS. Presented at ITSEC and ECGC conferences.
Contributed to emammal.si.edu, a Smithsonian Institution camera-trap data platform used by wildlife researchers worldwide to catalog millions of animal images. Full-stack development using Java, Spring Boot, and database tooling.
Built interactive exhibit software and digital archiving infrastructure for the National Museum of African American History and Culture. NoSQL database system handling 5M+ artifact records (Drupal 7 + Spring Boot).
Software Engineer and Scrum Master on Deutsche Bank's internal auditing infrastructure. SSIS pipelines for Oracle financial databases. Technical Information Security Officer. Organized global hackathon with 200+ participants, producing 2 production-shipped projects.
Built a real-time vehicle occupancy and parking management dashboard for UNC Chapel Hill's Parking & Transportation department. Aggregates sensor data to give administrators live facility utilization across campus.
Custom Unity plugin integrating OpenAI's API to generate dynamic, contextually-aware NPC dialogue at runtime. Designers define character personalities; AI handles infinite conversation variation without pre-scripting every branch.
Open to senior and lead roles in game development, VR/XR, or full-stack engineering — especially where deep technical skill and creative vision intersect. Available for full-time positions, contract work, and consulting engagements.
Let's build something nobody else could.
gal.p.afik@gmail.com